The quality of a conference is largely defined by the quality of the presenters. The Front-End Design Conference has always worked hard to find a truly engaging and thoughtful lineup and this year is no different.
The workshops are on May 20th. There are full day and half day workshops. Full info on all coming soon...
This session will cover a few topics in relation to open source design, including: Open source licenses, Benefits of open sourcing design work, How to open source work, How to contribute design to open source projects, How to make friends with other designers. This topic is aimed at designers and some development practices will be discussed.
Talk Description Coming...
SIn the world of ever-changing design deliverables, a browser-based style guide serves as an anchor to the design system, and bridges the gap between design and front-end development. While a style guide is almost always a good idea, many factors determine what it should define and how it should be used in the lifecycle of the project. In her talk, Sophie will cover what a style guide should contain and how it can be used by a whole team (not only designers and developers!) — and how these things differ for client work, internal products, and open source products.
12:00pm Lunch Break (1.5 hours)
Paul has over 18 years of graphic design experience with brands like Subway, New Balance, Harrah’s Casino, and Facebook, and then some other brands you’ve never heard of, nor would remember. Currently, he is the co-founder and Chief Creative Officer of ChoreMonster (though he does not carry a badge), where he designs the overall brand experience on the web and all mobile platforms, helps craft words, illustrates monsters and draws farts.
Many of us are visual learners. Charts and graphs display data in ways that benefit retention and comprehension. How can we build graphic representations of information that creates a better experience for our users? What are things we should worry about when designing and implementing data visualizations in our web applications? These graphs are innately visual, but it's our responsibility to make them accessible as well! First, we'll go over traditional formats for charting then dive deeper into more customized situations.
In order to reach our goals in the upside-down world of graphic design, you need to be a rogue. A misfit. A renegade. James White from the Signalnoise Studio has based his career on doing things outside of the ordinary, turning his back on boardrooms and creative briefs in order to chase his design dreams with vengeance and rock n’ roll. He will be telling his story while discussing personal projects built from love and ambition in his small home office in Dartmouth, Nova Scotia. These led to him working with respected people all over the world, from his favourite metal band to film juggernaut Kevin Smith. James will talk about chasing your creative path, building your personal body of work, the value of supporting friends, and never forgetting the artist inside.
Katie is a designer at Sparkbox. She is the 2014 Net Awards Young Designer of the Year, a teacher for Girl Develop It, and a writer for various publications. She strongly values collaboration with her teammates, performance in design, and beautifully smart design systems. She loves her dog and iced coffee more than anything formerly mentioned.
The design process is a challenging journey of insights, ideation and implementation. For most of the history of design as a service, design teams have worked together in collocated teams, venturing out into the field but always reconvening at a central location. It's a brave new world now, and UX/Design teams are finding new and interesting ways to have that single location be the internet, rather than a city or office building. Nevertheless, distributed teams need to find ways to encourage collaboration, create inspiring work environments and maintain a shared vision. In this session we'll look at some lessons from the front lines of designing together, apart and cover some practical ways to create great design teams and cultures, even when you're not all in the same room. The principles and concepts covered should be helpful for both collocated and distributed teams.
Wren is a designer with a passion for creating beautiful digital products. Since she started working on the web over 12 years ago, she’s done a little bit of everything—from advising startups on UX best practices to pushing pixels for Fortune 500 companies. When she's not building internet things, she enjoys eating bagels, making trouble, and taking naps.
12:00pm Lunch Break (1.5 hours)
In this session we’ll cover key animation principles like timing, offsets, arcs, and others as they apply to UI work on the web. And we’ll demonstrate how to pull off common animation tricks of the trade in CSS. This is your one-hour crash course into becoming a web animation pro!
Lets face it. There are more devices out there than you can support with dedicated native apps. And except for very specific cases, most of what you’ll want to do with your app is available through web API’s. And yes, this includes offline support. Whether it’s a loss of cellular connectivity or lousy wifi at a conference, there will be times when a site can and should be available when the network is not. During this presentation we’ll take a look at your options for storing data in the client browser and how you can leverage them.
While SVG isn’t exactly new, browser support is just getting to the point that we can use the SVG format without much worry. And even if we do need fallbacks for older browsers, we now have modern tools that make creating these fallbacks easy. All this makes right now the perfect time to learn about SVG and how it can help you in everyday web design. Perhaps the most compelling reason of all, though, is that SVG images look sharp at any dimension with tiny file sizes—which is great for making responsive websites responsibly.
Our speakers deserve a beautiful stage from which to present and the Palladium Theatre has long been that stage. We love the venue and think you will too!
The Palladium, located in downtown St. Petersburg’s cultural center, is part of what makes Tampa Bay great. It's also where Front End has called home for the past few years.
With its two venues, the 850-seat main concert hall; Hough Hall, as well as its intimate listening room The Side Door, The Palladium fosters artistically and culturally diverse performing arts, educational and film programs that bring artists and audiences together in a first-class professional, affordable setting.
You can learn more about the Palladium Theatre by checking out the official website.
The Iron Yard Academy teaches intensive, three-month courses that mentor you into a professional junior-level programmer. Our program goes far beyond tactical skills and teaches you to think like a software engineer. Programming is a lifelong study, and our process shows you to learn how to learn so you remain highly valuable for the rest of your career.
Learn more about The Iron Yard Academy from their official website.